Avatar wii game level 7


















The team finally arrive at the king's palace, where Bumi is glad to see Aang. Bumi, like every time, makes jokes with them, but Sokka brushes them aside to ask about the machines. Bumi initially tells them about a play called "Blossom the Dancing Warrior" before striking a more serious tone and indicates his desire to help them.

Aang informs him about the machines, and Bumi suggests investigating the Omashu Royal Library. However, the consul declares that Earth Kingdom traditions dictate that only earthbending masters can access the library, and he does not want to deviate from the rules. Bumi, however, announces that non-Earth Kingdom citizens like Aang do not need to respect their traditions. When they arrive at the library, the guards refuse to grant them access, forcing them to head to the back of the building to find another entrance.

They discover a door, but it is locked. Not discouraged, Sokka searches for another way to get in and spots the ventilation. Aang motivates Momo to go through the small hole and open the door from the inside. Inside, Momo discovers that door needs to be opened by solving a puzzle. Momo manages to do so and unlocks the door.

Katara and Aang praise Momo, making Sokka jealous, as it had been his idea. Sokka, Katara and Aang search the library for information while Haru stays behind, as, given he is an Earth Kingdom citizen, he wants to respect his country's traditions.

Throughout the next rooms, Aang, Sokka, and Katara sneak past the library guards. When they reach the last room, Sokka checks it for guards, while Aang and Katara spot a big scroll, depicting symbols and a statue, lying on the table.

Katara notes that the scroll seemed to be a record of battles in which there were machines involved, but they cannot decipher the actual meaning of the symbols. Intending to find a way to read the scroll's contents, Katara points to an island on a map, asking Aang if he knows about it. Not having heard about it, he suggests to ask Bumi. At that moment, the guards arrive, forcing the trio to flee through a small passageway, and despite struggling to navigate the small and dark path, they manage to exit the library.

Aang removes the dust on their bodies with airbending, and they return to Haru, who has waited for them. Reunited, they go back to the palace in order to talk to tell Bumi what they have discovered. The king pretends to be confused about the fact that Aang found a hidden island, though he wants to show it to them with a mollifying paste.

Bumi advises them to head to a shop in the east of the palace. When the team arrives at the shop, the owner tells them that he has not made any of the paste for years. Nonetheless, he wants to make them some of it but lacks several of the ingredients: a platypus egg, nuts, and a powdered medicinal herb.

They are given the herb from the shop owner but need to talk to the herbalist to get it powdered. The nuts can easily be fetched from a nearby nut tree. After they have collected the nuts and obtained the medicinal herb powdered, the fruit shop owner tells them that he sold his last platypus egg to the tea house owner. After telling the shop owner that it was the King himself who requested the mollifying paste to be made, the businessman hands over his egg.

Having collected all the necessary ingredients, the team returns to the shop at the east of the palace and present its owner with the products. The man immediately gets to work and mixes the ingredients into the mollifying paste Bumi requested. Just as they intend to leave, they hear people scream that the Fire Nation is taking over Omashu. The team splits up once again: Haru heads out to defend the city with the other earthbenders while the others take the paste to Bumi.

Fighting through the skirmish, the three reach the palace. Pleased with the work of the children, Bumi takes the paste and applies it to his lips, revealing, much to the trio's annoyance, that the concoction was nothing more than a lip balm. Bumi continues to tell them that the island on the scroll is called "Four Paws Island" and shows them its location.

At that moment, Haru comes rushing into the room and tells them through labored breaths that the army is standing at the gates of Omashu. Bumi informs the team about a secret passageway, which will lead them safely from the city, past the Fire Nation invaders. As the foursome reaches the passageway, an Omashu guard and the consul are waiting for them.

The guard wants to guide them out of the town, though the consul closes the passageway and disables the guard. The consul explains that Aang has endangered the town with his layover and reveals that he does not really support Bumi as Omashu's king and mentions a mysterious proposal that is more of value than the Avatar or the Fire Nation.

The consul wants to fight the four children, but Haru insists on a one to one duel in order to preserve the Earth Kingdom's honor, which is stained by the consul's actions.

After Haru has defeated his enemy, he opens the passageway himself. The team flees Omashu, and Haru closes the exit behind him. Shortly after, Zuko arrives and angrily asks the battered consul where the Avatar went. Before he receives an answer, he is surrounded by the machines that have seized control of Omashu. The four have landed on Four Paws Island, with Sokka still being astonished that he cannot find the island on the map.

As Katara makes fun of her brother, Haru announces that he has a strange feeling about their new surroundings. He mentions the stone statue that the other three had found in the library and suggests looking for it.

At the northwest end of the island, they find strange ruins with two blue stones in a wall and a hole between them where another stone could fit. As they continue their exploration of the island, the group encounters an animal that looks like Bumi's pet, Flopsy, but with brown fur. Sokka, Katara, and Haru hide behind one of the many statues scattered on the island while Aang tries to talk to the animal.

The creature attack, however, forces Aang to subdue it. After the fight, they find a waterbending scroll in a chest, which Katara uses to learn how to heal people. Aang , Sokka , Katara , and Haru examine the 3D-model of the island. At the northeast end, the group stumbles upon ruins similar to the ones they discover before, though now they also discover stairs leading underground and, next to the stairs, a statue looking just like the one in Bumi's library.

They venture down when suddenly a machine falls down, right in front of Katara. They make quick work of the machine, however, and continue their descent into the cave. In the belly of the cave, they find a 3D-model of the island. At the far side of the model, there is a blue sparkling stone, just like the two they have seen before. As Aang takes the stone out of the model, a ray of sunshine falls onto the northwest end of the island on the model, highlighting the location where the two other blue stones are.

Aang also discovers a pattern on the stone, but as he fails to decipher it, the team heads to the local village to find one of the elders who might be able to read the pattern. On the way to the village, they meet a fisherman at the coast, who is unlucky with catching fish. Katara shows compassion and gives the man the fish, which she caught at the beginning of their adventure.

Grateful, he gives her a stamina source in return. In the village, they meet a little boy, who seems to like Sokka's boomerang and asks if he could hold it. Sokka does not want to give it to him, and the child begins to cry. Sokka indulges and hands it over to the boy, who readily runs away with it. Sokka runs after him and finds the child being threatened by a machine.

He saves the boy and gets the boomerang back. Back in the village, they play the game "Four Nations", like several times before, against an elder woman. They later on meet an old man, the elder of the village. He deciphers the pattern on the stone as ancient writing and realizes that it tells the history of the island. The writing reads that the people on Four Paws Island are descendants of an ancient group of earthbenders, and the elder concludes that they have to learn the bending style of their ancestors.

He sees themselves in the debt of the foursome, because they are now given a purpose in the world. The elder also tells them that the stone is the key to a cavern, and the team is reminded of the place with the two other blue stones and heads there. At the wall, Aang puts the blue stone into the hole, and the wall splits to reveal a cave. Inside, they find a red and a blue wall with a similar opening mechanism as the first wall, though they are locked. At the easternmost path, they find a Red Ore, with which they manage to open the red wall.

Walking along the newly revealed path, they find a Blue Ore, which enables them to open the blue wall. Behind the blue wall, they find and walk along a path that ends at a staircase leading down. At the lower stage, they see a path across, which ends in dark alcoves in either direction. In front of the alcove on the right, however, Lian is repairing a huge machine. Sokka explains to Haru that Lian is one of the people they saved from the Fire Nation.

Lian reveals her intentions on bringing peace to the world by eliminating bending with her machines. Aang hurries to her and urges Lian to join them in case the Fire Nation comes back.

Lian smiles and says that the Fire Nation will not come, revealing that the Fire Nation only caught her before because she wanted to be caught by them in order to obtain their military equipment to help build the machines. She further reveals her desire to bring world peace by eliminating bending, the source of all evil according to her, by use of her machines, as she has no fate in the Avatar to stop the Fire Nation before the arrival of Sozin 's comet.

She tells Aang that when he freed her from the Fire Nation's grasp, he thwarted her plan rather than saved her. She gives him the chance to redeem himself by joining her cause; should he refuse, she will destroy him. Sokka mentions that the Avatar cannot be destroyed, as he would just be reborn, but Aang does not that a reassuring thought, to which Lian agrees, mentioning that she is able to sever Aang's ties to the Avatar Spirit.

She leaves them alone with her machine, which starts to attack them. After the team manages to defeat the machine, Haru wants to track Lian down, and Aang mentions that he might know where she went. The end card reveals that Aang believes Lian is heading to the air temple, since she said she knew how to sever the connection to his past lives.

He follows her immediately. Aang wants to head to the air temple while his friends search for information about the machines. Katara, unwilling to let him go alone, objects, but Sokka, trusting Aang to accomplish his goal by himself, convinces her to let the Avatar go.

Aang heads off with Appa and Momo. While heading to the air temple, he sees Lian's new air machine outside the main entrance. Deducing she is already there, Aang rushes to the main door, fighting through her machines.

Reaching the door, he uses his airbending to trigger it to open. Succeeding, he runs inside, pushing through more of Lian's machines to reach the Avatar statues within.

He finds Lian's machines damaging the statues, prompting Aang to attack and destroy them before they cause more damage. The threat dealt with, Aang realizes Lian is not present, pondering on her apparent insanity. Meanwhile, Katara is worried about Aang but Sokka tells her not to worry, claiming he wants lunch instead. Haru reminds the pair they have to talk to the locals about the machines. Searching in the village, they learn Lian's machines have attack the building site for new homes nearby, particularly the new flying machines Lian has made.

The three head to the site, finding the new air machines terrorizing the area. The trio defeats all the machines, Haru putting it down to the training they have all done. Katara voices returning to the village to notify Aang but Sokka suggests staying around and searching for more machines to dismantle. However, before they can move, the earth beneath them rumbles as something approaches them from below. Meanwhile, with the Avatar statues safe, Aang begins making his way back to Appa and Momo.

Returning to the village, Aang finds Katara, Sokka and Haru are nowhere to be found. Worrying that they have been captured, Aang rushes to search the nearby area.

While searching, he sees where the elders used to sit, reminding him of when he abandoned the airbenders because of his fears about being the Avatar. While lamenting, he experiences a vision of Gyatso appearing before him, asking to play Four Nations Force. After the game, Gyatso expresses his joy at playing with Aang again and insists Aang forgive himself for his failures in the past to focus on succeeding in the present.

Should Aang with, he finds an air scroll, which he uses to learn a tornado attack. Aang, reaching the building site the locals mentioned his friends went to, finds a hole, where one of Lian's tanks, a Drill tank, has dug deep within, climbing out. Aang faces and destroys the machine in a violent tunnel fight. Afterward, Aang comforts Appa about going into the hole to search for their friends. Riding on Appa through the tunnel, they reach the other end, near a molten covered town. Letting Appa rest, Aang searches in town for signs his friends were taken there.

Learning of a nearby fortress from the locals, Aang heads west to reach it, pushing through more of Lian's machines. Aang breaks inside the molten covered fortress, eventually finding Sokka trapped in a cage. Using his airbending, Aang breaks him out. Sokka reveals the drill machine Aang defeated earlier had captured him, Katara and Haru, confirming they too are trapped inside somewhere.

Sokka also reveals he swiped Lian's monkey wrench while being captured. Answered How do I get past level 5? Answered Where can I find Totems in Level 6? Ask A Question. Keep me logged in on this device. Forgot your username or password? How do I beat Sean's helicopter in level 5? How do I beat level 13? How do I beat the flying ship in level four?

Wait for them to move, then nail them. They have really high health, so they will be an arduous task. You can control him using down on the D-Pad. Equip the Core Ring you just got to him. Now, control Katara. Go around the Earthbender camp, and press C when you get to an injured Earthbender. They're the ones who are bent over, clutching their stomaches.

To heal them, you'll have to do a Focus Move. There are four to heal. Now leave the Training Camp and head back to Port Village. Talk to the Village Elder, the one with a green dot above her head. There will be an earthquake, and she will ask you to go inspect it the mines to the southwest. However, don't go there just now. Head to the north of the village, and take the northwest path NOT the one that goes to the Training Camp.

This is one of two toys you need to bring back to that woman with the sick daughter remember? Now defeat the pack of wolves, and head north. You will come to a place where the path splits into two definite paths- one going northeast, and one going northwest.

At this junction, defeat the swarm of wolves. There are so many of them, but you should be able to defeat them. Take the northeastern path, and defeat the wolves here as well. Continue along. You will eventually reach a small rock bridge that goes over a stream. Do a focus move with Katara at the edge of the stream.

Now continue along the path again. When you see the small bear cub isn't he cute? He will be very happy, but where is his mum? Continue along the path again, heading east.

Just use Sokka, and nail them with some quick attacks. Their attacks are easy to block too. I managed to defeat all the poachers in the camp! At the northwest corner of the camp at a small patch of grass, do a Focus Move with Haru.

Anyway, now head east, slightly, defeat the poachers here. Control Sokka, and use a Focus Move on the cage. This will free the mother bear. Now fight or if you've already defeated all of them, just go your way back through the Poacher's Hideout and head back to the cub.

Once the two are re-united, you'll see a heartwarming reunion between mother and baby if only the same could have happened in Bambi. I cried so much when Babmi lost his mother. They fire three jets of fire, which even if you block, push you back. They have extremely high health too. Their rhino can bash you if you get in close.

You'll have to throw your all into it to defeat them. It will be a very intense battle, and by no means, easy. With Katara, do a Focus Move at the edge of the lake.

Now, after all that, now head back to Forest Village and talk to the Elder. She will congratulate you and declare that you are a true friend of the forest.

Now head to the southwest of the village, and leave the village through the gate there. Head west. If you keep an eye on the minimap, you should see that you are approaching a clearing. Now head back to Forest Village and give these to that woman with a sick child.

She will be very thankful and give you a Renewal Headdress. Now head west again, out the SW Gate. Keep heading along. You'll come to a place where a couple of Fire Nation people attack you. Defeat them. Just to the north of them, is a blue fern. Now head round the path, defeating Fire Nation and wolves. You'll come to this massive cluster of Fire Nation, containing a Mounted Captain and three regular Captains and many more. Defeat them all. They will be hard, but you can do it. At the south of the area is a small wooden platform with a box on it.

Now press on, down the path. Talk to the two brothers who are arguing, and they will tell you that their Uncle has been imprisoned in that cave. Now, as Haru, use a Focus Move on the big cluster of rocks. They will open up. Enter the cave. Make your way through the cave, defeating the stompers. Head north at the start, and go from there its one-way anyway. When you see a dust cloud, use a Focus Move with Aang, and when there's a gap, use Haru to build a bridge across it with a Focus Move.

Talk to the Uncle, and heal him with Katara. You'll now have to escort him back to his nephews. Defeat the Stompers here and exit the damned cave. When you leave, the uncle will scold his nephews for being foolish, and congratulate you on your bravery thanks, but where's my medal? He'll tell you that things haven't been the same since their father was taken. Now head to the far west of the Deep Forest Glade, and next to this hut thing is that wooden crate that contains hidden chests.

Now head all the way back round, and into Forest Village. If you want, you can use stealth mode to sneak past the Fire Nation mob where you found the Hidden Chest and two Moon Peaches. They're just plagues who have no fashion taste. Offer to give it to him DON'T offer to sell it and he'll forge something for you. Now talk to the Village Elder. An Earth captain called Tyro will tell you that the key to the machines lies with the powerful Sage of the Forest. Head down this path, defeating wolves and Fire Nation.

When the road splits into two, take the northern path. He'll be satisfied, and you'll gain some XP talk about a win-win situation, huh? Now head back out through the SE Gate. Only this time, when the road splits, take the southern road. Follow the path along, defeating Fire nation and wolves. You'll have to face a Mounted Captain along the way. Eventually, you'll reach an area, where Katara comments on how beautiful it is and Haru says he can sense the Earth stronger here.

Continue round, defeat the Captain and Fire Bender and then head into the cave. You'll see that purple swirl again, indicating a Boss Area.

It'll start off by ramming you. Run to avoid it. After a while, it will approach you to attack. Avoid its claw attack, and run away from its ram attack. If it keeps ramming and missing, it will get tired and start glowing red slightly. Hit it, and it will go up on its hind legs.

This is your moment to attack it. Eventually, it will come crashing down and send you flying back. The process will be repeated. He should be fairly easy. He was just testing you that's what they all say. Blah blah blah, seed of knowledge etc. At the start, head down the stairs. Talk to the first girl you see. She's a Four Nations player. Even if up until now you have never played a game of Four Nations you really should play this one. Its very simple, like dominoes.

You'll pick it up with little difficulty. Once you have defeated her, she'll offer another game, but you should probably decline unless its a very good prize i. She'll say that you would never defeat the Grand Master. As if! We'll prove her wrong. Continue down the path. Firstly, talk to a merchant with blue quest dot, and he'll give you your momo quest: Pumpkins. Your first pumpkin will be right here. Go into Momo Mode, head slightly east, where the three earth kingdom girls are talking, and inspect that shiny thing.

Along here is one of these old granny merchants. Go into Momo Mode, head a bit to the east, and inspect the shiny spot. Talk to the girl with the blue quest dot, and she'll tell you about some missing artifacts.

Now, once again, before proceeding, go into Momo Mode. We're making rapid progress. Head up the first flight of stairs. Go into Momo Mode, and inspect the shiny spot behind the three Earth Kingdom guys. Probably the easiest momo quest ever, eh? If you keep going along here, you should find an earthbender with another blue quest dot. Talk to him. He'll tell you about some thief, and you suggest to go get a gemmanite ring.

There's another quest for you. We're at a junction now. You'll encounter some feral cats. If you have Aang's Jinlong attack, you can use that to easily dispense of them from range. Once you head down the stairs, there will be another giant group of these cats. Just run along here, following the path for a while.

Once you reach the junction, head down and right. Remember this junction, as you'll be coming back here later. And down here, you'll find a huge group of Bandits and Rangers. Aang's distraction moves are particularly good, and you might wanna shield every so often. They use these annoying boomerangs, and are usually flanked by some guardian bandits. Take them out first, as they'll do the most damage. If you get a clear view of them, guard as soon as they fire their boomerang, and then attack.

Head into the small corner, and use Aang's focus move. Now wasn't that handy? Now head back along the way, to that junction I told you to remember. Head up here, and enter a cutscene. Momo will jump into the mail cart, and you'll have to chase after him. If you decide not to, don't worry, you won't lose Momo, as he'll fly back after a while. But you should probably go up to the mail cart, and ride it. Enjoy the cutscene, and the funny ending.

The guy will go crazy at you for destroying all his cabbage supplies, and call the guards. Before you set off trying to avoid them, quickly grab the pair of glasses on the ground. They will say "Lost Goggles". The guards aren't too hard to avoid. If they get too close just hop into stealth mode. If you look at the map, you'll find that you're in a circular belt, and there's an exit leading east.

Once you get onto here it'll indicate and give you a whop-load of XP. If, however, you get caught by the guards, don't worry. They won't jail you. They'll just order you to go get some replacement cabbages from a trader in the northwest. Regardless of whether you got caught or not, take the eastern exit out of the 'loop', and turn left. Go up this road, and when you reach the next junction, turn left again.

Finally, at the end of THAT road, turn left again. Talk to the man with the blue quest dot. We're getting a new saddle for Appa. Now, before setting out to find those 5 Hard Leather Strips, head a little south and use Sokka's Focus Move on the wooden crate. If you want, there's also a chest nearby. Anyway, if you were lucky like me, and already have 5 Hard Leather Strips, then you can go to Appa.

Just head back up the path, take a right, go along here, take another right, then a left. The small green quest arrow will lead you anyway. There will be a huge group of Bandits along here. Remember my tips, and take them out. Now, you'll reach a sort of circular plaza type place. There are two main things here. Firstly, if you look on your map, you'll find that there's a J-shaped road, leading off the plaza.

Head towards here, and you'll encounter some feral cats. Once you've disposed of them, go into Momo Mode and inspect the nearby hay stacks. Now, head up the stairs here, onto the actual J-shaped road.

You'll encounter another pack of Feral Cats. Dispose of them, and continue down the J-road. There are two Earth Kingdom guys here. Go into Momo Mode, and head south. Now head all the way back, back into the circular plaza. If you head to the far east of it, you'll find a focus signal. Use Haru's focus move in the middle of the mosaic design on the floor.

There are some stairs north of here. Head round a bit, and take the ones heading directly north. You'll end up back in the central market, and voila! Right where you started. If you have the 5 Hard Leather Strips, talk to him now. Otherwise, just go along this path, and talk to that old granny merchant. And you really should have enough to make your 5 Hard Leather Strips. Head back to the stables just use your map to get back there , and talk to him.

Appa will get his saddle and be happy. Leave the Royal Stables. But this time, instead of turning right back towards the city, continue going straight ahead. You'll come across these things that almost look like lifts But you can't use them now, because when you ask the earthbender, he warps you to King Bumi of Omashu. Next time you come here, you can take the lifts up. This is the place we were meant to go to at the start of the level, but all that sidetracking was worth it.

This is quite a funny cutscene. Bumi's such a funny character! Anyway, he'll sneakily give you access to the Royal Library.

Give him the pair of Lost Goggles you found at the mail cart's crash site. He'll be grateful, and say he lost them while he was racing on Mail Carts wow.

Who would have thought THIS guy was the king! And talk to him for the third and final time, and pick up a Gemmanite Ring. Once you leave, head down these stairs. You'll find another person with a blue quest dot, who asks you for the proper name for Shrinking Crystal.

Even if you already know it's Minimite, you need to go find the scroll from the library. Now, head back up the stairs from where you came. If you're wondering why you had to do that, it's cos you took the earthbender lift cutscene route to Bumi.

Once it gives you your 40XP, head back down. It looks like most of our missions are gonna take place at the library, so let's head there now. Head down here. There shouldn't be any enemies. Look on your map now. Look at the road you're on. There's another road which comes off this road, making a sort of V-shape. Surely enough, you'll soon reach a 'triangle' junction. Take the northwestern route. You should see a set of stairs leading up into a sort of market place. Go into Momo Mode and explore round here.

That was one pretty easy Momo quest. Anyway, head up here and take out the feral cats. You'll pick up a focus signal. Use Haru's focus move in the corner next to the bales of hay. Go back down the stairs. This time take the southwestern route away from the Royal Palace. Head east at the set of stairs, and talk to that Earthbender guard. Head south here, back into the Central Market. Keep going until you reach the General Merchant, and give him back his Pumpkins.

Head all the way back you came from, back to that guy who's trying to catch the thief. Head west and go up the stairs. This time take the southwestern route. Take out the trio of bandits here, and keep going. At the junction, take the eastern route. Defeat some more bandits. These guys shouldn't be hard. Then you'll be at that junction that leads to the Stables again.

If you've not already done it which you should've , you can head south to complete the "Appa's New Saddle" Mission. Otherwise, head north to the Earthbender lifts. Jump into one of the compartments and use it. The guy will earthbend them up to the top level there's another earthbender up here who will take them down for you.

And then leave. We only wanted to do that to get all the areas in this level. Head east here. The road will fork off into two paths. One going due north, and the other going northeast. Take the one going due north, and while you're at it, take out that stupid bandit. Must have gotten kicked out of that group of bandits you'll have to fight next. This is the shifty precinct by the way.

You know what that means? Four Nations grandmaster! Well, keep following the path, taking out annoying groups of Bandits and Rangers as you go. Just equip them both when you're approaching a group. It works wonders. At the fountain, you'll find a huge group of them.

One you've taken them out, you'll be able to pay attention to that focus signal. If you look around the fountain, you'll find that one of the sides is slightly cracked. Go into it, and use Katara's focus move. You found all the Set Items in the chapter! If you got caught by the guards after you destroyed those poor guy's cabbages, you'll wanna buy some cabbages from the Cabbage Merchant here.

Lol, give him a game of Four Nations then. This is mainly luck. Don't feel stupid if you keep losing. Hopefully you'll have more than enough copper to keep trying.

I had copper at the time, so I was well sorted. Took me 3 tries to beat him. He'll challenge you to a second game, but I wouldn't bother. If you quit, he will congratulate you, give you some tips, and give you an Avatar tile. This really wasn't a big deal for me as I never really played much Four Nations after this.

You've gotten everything you can from here, so head back now. Unfortunately, all the bandits and stuff will have respawned. Might as well get some training done, eh? Soon, you'll be back at that fork. If you need to give that guy his cabbages, you'd better go and do that.

Makes you almost want to get caught just to see him. Now go up the northeastern path. Btw, this does lead to the acclaimed library. It will spiral round. At one point, Haru will stay behind, saying he can't break Earth Kindgom tradition. Keep going round here with your 3 remaining people.

You'll get a great view of Omashu from here. It's not half bad! There will be two guards here with blue quest dots. Use Katara's focus move on the corner of the fountain and voila! Inspect it, and Momo will go inside it and explore! If you follow the green map arrow, you will eventually come out into an actual room. Unlock the door, and now you can enter the Royal Library from the side door. Nab the Moon Spirit statue here, and proceed. Go down the stairs, and straight up the next.

Follow the blue carpet east, and then north and nab the Ocean Spirit Statue here. Go up to the front doors of the library, and talk to the guards there. They will tell you that you need a password.

Well, go back to the Tea House, and go inside it this time. As you're about to leave, they'll mention something about "Revealing the password as soon as you're alone".

Leave, and go into Momo Mode. Sneak round the back, and listen to them. They'll reveal the password to be Zoomy Bumi. Go back to the library, and give the guards the password.

They'll open up. Go back down, and head west. Go down the flight of stairs, and straight up the next set. Luckily, they'll appear as red dots on your map.

If one catches you, they'll throw you out of the library so don't get caught. Once you proceed into the next chamber, it'll give you a view of the interior. Now go down here, and stealth mode past the two earthbenders. There is a small row of jars. Smash them, and run quickly before you get caught. Read the scroll here, which tells you the name for shrinking crystal is 'Minimite'.

Sneak past the two other guards. Keep stealth mode-ing past these guys, and make your way to the southeast. That way, if you get caught, you can just reset. Proceed through here. There aren't any benders here. There will be a cutscene. You find some battle records, and get warped out of the library.

Head back down, pick up Haru. Now off to the royal palace! Use your map to find your way to the Royal Palace. Along the way, tell the confounded scholar that it's 'minimite'. He'll give you some XP. Enter the Royal Palace and talk to Bumi. He'll tell you to go get some Mollyfing Paste first. Man do they get proven wrong. Well, head down from the Royal Palce, and make your way to the city circle. Just follow the green quest arrow, or use your amazing map-reading skills.

On the way, give the artifacts to Zi. If you say "No reward is necessary", she'll give you a soulband instead of some lame copper. Keep going along here, through where Appa was and back into that circular plaza- the city circle.

Remember that J-shaped road you found those two pumpkins on? Go back onto it, and talk to the Royal Merchant with the blue quest dot. He'll give you some Mollyfing Paste. However, just at that moment, the Fire Nation arrive.



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